Ready, Set, Pokémon Go!

There are millions of Pokémon players worldwide. This number encompases the Pokémon video game and the Pokémon trading card game. I am one of those people. I have logged countless hours on the Pokémon games for the Nintendo DS, and on occasion I have played the Pokémon trading card game (looking for a replacement for…

Good Game, Well Played!

This course has been a challenging but fun adventure for me. Having learned with Remi before I knew what I was getting myself into before the course even started. I never thought I’d become so passionate about games and learning before taking this class. I often talk about this course at work, and how I…

Affinity Space Final Project

Below you will find my screen-cast for my semester long affinity space project. It’s a little longer than anticipated, 15 minutes, but stick around to the end, it’s worth it!  For Hypothesis Commenting Introduction What is BoardGameGeek? Overview of Space My Questions How are the different spaces used (forums, game trading, game ratings, personal libraries…

Learning and Fantasy Video Games

This cycle I am critiquing the article “Endogenous fantasy and learning in digital games” written by M. P. J. Habgood, S. E. Ainsworth and S. Benford of the University of Nottingham, UK. I chose this article for a purely selfish reason. This paper will not help me in my professional or personal life. I didn’t…

Ready, Set, Go!

For this cycle’s play session I asked one of my friends to teach me how to play Go. The game has been in the news lately, an AI constructed solely to play the game beat one of the best Go players in the world (much like the DeepBlue AI and Chess). Watch this video to…

Playfulness in Learning

It’s been an interesting few weeks. For three weeks we dug deep into the happenings of Gamergate and the neuroscience behind how our brains work at learning video games, we had a week off for spring break, and then for two weeks we delved into the aspect of educators as designers. I continue to be…

Board Game Geek 2.0!

I did it! I put my big girl pants on and turned on the beta interface for BoardGameGeek! At first I was disappointed, nothing looked different. I quickly found out that the interface for the game pages had changed, and not the home page (or any other features that I explored). The game pages have…

Can a board game teach us about sexism?

This cycle I’m choosing to critique: Using Experiential Learning to Increase the Recognition of Everyday Sexism as Harmful: The WAGES Intervention by Cundiff et al. published in 2014 in the Journal of Social Issues. I chose this study for a few reasons. First, it is using a board game as one of the means of…