Go_game

Ready, Set, Go!

For this cycle’s play session I asked one of my friends to teach me how to play Go. The game has been in the news lately, an AI constructed solely to play the game beat one of the best Go players in the world (much like the DeepBlue AI and Chess). Watch this video to…

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Playfulness in Learning

It’s been an interesting few weeks. For three weeks we dug deep into the happenings of Gamergate and the neuroscience behind how our brains work at learning video games, we had a week off for spring break, and then for two weeks we delved into the aspect of educators as designers. I continue to be…

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Board Game Geek 2.0!

I did it! I put my big girl pants on and turned on the beta interface for BoardGameGeek! At first I was disappointed, nothing looked different. I quickly found out that the interface for the game pages had changed, and not the home page (or any other features that I explored). The game pages have…

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Can a board game teach us about sexism?

This cycle I’m choosing to critique: Using Experiential Learning to Increase the Recognition of Everyday Sexism as Harmful: The WAGES Intervention by Cundiff et al. published in 2014 in the Journal of Social Issues. I chose this study for a few reasons. First, it is using a board game as one of the means of…

Pokemon

Gotta catch ’em all!

I was introduced to Pokémon when I was dating my now husband. He bought me a Nintendo DS as a Valentine’s day gift and lent me one of his Pokémon games to try. I was instantly hooked. We bought every Pokémon game that came out from that day until about 2011. In spirit of Pokémon’s…

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Interactive Video Games and MS Patients

For this cycle’s critique I’m examining the paper: Balance exercise for persons with multiple sclerosis using Wii games: a randomized, controlled multi-center study. This article was written by Ylva E Nilsagard, Annette S Forsberg and Lena von Koch and was published in the Multiple Sclerosis Journal, 2012. I chose this article for two reasons. First,…