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Learning and Fantasy Video Games

This cycle I am critiquing the article “Endogenous fantasy and learning in digital games” written by M. P. J. Habgood, S. E. Ainsworth and S. Benford of the University of Nottingham, UK. I chose this article for a purely selfish reason. This paper will not help me in my professional or personal life. I didn’t…

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Can a board game teach us about sexism?

This cycle I’m choosing to critique: Using Experiential Learning to Increase the Recognition of Everyday Sexism as Harmful: The WAGES Intervention by Cundiff et al. published in 2014 in the Journal of Social Issues. I chose this study for a few reasons. First, it is using a board game as one of the means of…

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Interactive Video Games and MS Patients

For this cycle’s critique I’m examining the paper: Balance exercise for persons with multiple sclerosis using Wii games: a randomized, controlled multi-center study. This article was written by Ylva E Nilsagard, Annette S Forsberg and Lena von Koch and was published in the Multiple Sclerosis Journal, 2012. I chose this article for two reasons. First,…